". I don’t know long the active frames last, but let’s just say that from frames 10-40 Marth’s down air is active (active means that the hitbox … Marth also has many options to KO his opponents and finish combos, such as his down aerial (a very potent spike when sweetspotted, and the closer to the notorious Ken Combo) and forward smash. Stone - Side hitboxes upon landing semi-spike with decent power. I also need to know how to kill people over 140% since his tipper is as invisible as his spike hitbox, up-throw is in the toilet, and he feels slower/less elegant than the previous marths (or the other characters are just faster than marth now). When using Marth's B-side attack (the Dancing Blade), after the initial B-side, the player can do up to 3 more swings in one sequence with Marth’s sword. Up throw - Slashes the opponent upward. To add to this, Marth's dair and upair are actually the only moves where the tipper hitboxes outprioritize the non-tippers. Rankings. A quick crouching sword poke. On the downside, his ability to punish approaches is somewhat limited in comparison to other top-tier characters due to his lack of a projectile and the short hitbox duration of his moves. Marth's down air is a spike in NTSC, while it is a meteor smash in PAL. You used a wide variety of smashes and special attacks, and mixed up your recovery well! Find books New posts Search forums. Where do I have to hit them to make them go down? 340 votes, 58 comments. Monthly Weekly Agenda Archive. User account menu. White is Mario's hurt box, red is the sweet spot (where it spikes), and purple is the regular non spike hit box, I couldn't find the forward aerial without the hitboxes, the only one that didn't have them was a melee picture, Pretty sure the red circle represents the spike hitbox while the purple hitbox represents the sour hitbox. 5 years ago. It swings in a half moon below him, starting in front of him, ending behind him. I can never spike with the dair. Marth and Roy's Swordsman Spike can be used as an edgeguard on it's own but Peach's Princess Spike will not send the opponent at a spike angle as the later hitboxs of Toad are much weaker. Marth generally falls under the character archetype of being fast, with the ability to easily outmanoeuvre most of his opponents; Marth has a very fast dash, a long wavedash and rather good jumping speed, with average falling speed, contributing to a good SHFFL. RIP. Characters who have an attack with a meteor smash hitbox are listed here, along with each attack. Marth's fastest tilt, which is useful for creating space. Most Kirby's plan their low recoveries to end with an up-b to ledge, and making sure that there's a long-lasting spike hitbox above them when they do so is key. Or Spike 's death in Cowboy Bebop. Think of a sword being swung or a bullet flying through the air. I would love to know when spikes "took skill"... because it simply WASNT on 64, you wont tell me that it took more skill to spike with Marth, Falco, or Falcon/Ganondorf on melee, Brawl took a lack of skill on the oppoenets part to land, and Wii U wasnt much different from this game in terms of spikes The third swing in the sequence is a very useful spike if B-down is pressed. Its discovery was posted on Smashboards in this thread started by Juce and was verified as a true spike shortly after. Hitboxes. Strong up-b combo example. It is also unrelated to electronics used to control oven in some way. New posts New resources New profile posts Latest activity. Peach/Marth/Roy Tech: Princess Spiking & Swordsman Spiking. This time it is how to use Peach, Marth, and Roy's counter to … Press J to jump to the feed. Close. Marth's dash-attack is a useful for reaching opponents otherwise out of range during combos. Tip Hitbox now takes priority. Notable edge-guarders Super Smash Bros. Captain Falcon: his down aerial is a quick and powerful meteor smash with a long duration and good range. His up aerial is a powerful semi-spike during the late hitboxes. In Smash, there can also be “sweet” and “sour” spots. Neutral attack 3rd hit - A weak stab forward. You should consider incorporating falling shorthop moves like fair and dair more regularly. With a good dash dance and a disjointed hitbox, Marth has good approach options in the game, both in the air and on the ground. Kadano's Perfect Marth Class; Marth Hitboxes and Frame Data by X1-12; Signia's Melee Marth Theory; TheCrimsonBlur's Tech List; The Melee Library ; Upthrow vs. Falcon by Kadano; Full Tech-Skill List. Melee. There are multiple combinations of this attack, after the initial B-over to start the attack; the player can use B-up, B-over, or B-down. Posted by. Events. Marth typically has a sweet spot on the tip of his sword for his attacks. His sprites are custom-made and based on his appearance in Super Smash Bros Brawl … Download books for free. In NTSC, it is one of Marth's most reliable kill options, and is the deadly finisher to the famed Ken combo. It costs $100 a year for the privilege to post an app on the Apple Store. Link. IOS App. Cheex919 - 1 year ago. 340. Lucas. Oven Logic is not related in any way to Fridge Logic, although it's possible for an occurrence of the former to trigger the latter. Forums. 5 years ago. Press question mark to learn the rest of the keyboard shortcuts. ; Dropping your shield (Shield Drop) takes 11 frames I made this for people that don't already know of this. Accepted Answer. Shield Lag is just extra freeze frames that both the attacker and defender suffer, so it does not affect frame advantage.Shield Stun is the amount of frames that the defender is stuck after Shield Lag ends. Most of Marth's sword attacks have multiple hitboxes that affect their properties. ". Can follow up into a grab, dash attack, or running Dancing Blade if the move is untippered, and the tipper hitbox can hit opponents on and below the ledge, while dealing semi-spike knockback. Using it in the air while falling slightly reduces her vertical momentum, and resets her fast-fall status. Google Analytics 2.0 | Jerri L. Ledford, Mary E. Tyler | download | Z-Library. Marth is a veteran starter character in Super Smash Flash 2, and was announced along with Zero Suit Samus and Chibi-Robo at the McLeodGaming booth for Super Smash Flash 2 in APEX 2014. This is WAY easier because you can set things up easily. This article is about Marth's appearance in Super Smash Flash 2. It has long range, and will often knock down opponents to set up great punishes. Frame Data Notes. It spikes when Marth's arm is almost full extended like at a 45 degree angle. 340. Offensively, Mr. Game & Watch was very solid in Melee: range rivaling Marth's, power rivaling Ganondorf's, and nearly all of his attacks lingering like Luigi's Neutral-Aerial. They always go up. Marth’s spike is unique! Leagues Smash 64 Melee Brawl Project M Smash for 3DS Smash for Wii U Smash 3DS [Online] … This is a list of meteor smashes in Super Smash Bros. Multi-Viewer Games. Ultimate on the Nintendo Switch, a GameFAQs message board topic titled "How I'd Buff Marth. User Info: Cheex919. Here’s my in-depth analysis of his air game: Nair: Marth’s neutral-air (shortened to nair) is an interesting aerial of Marth’s, and probably the most improperly used one. However, for his second Project M outing it was felt that his old strengths weren't up to the standards set by the top tiers. Log In Sign Up. I thought this was important so I made a post for it. In attempting to evade Marth's spike, the enemy lands in the hitbox of Roy's Flare Blade. Once your opponent is off the stage it gets pretty simple to either jump off backwards and spike them since they won't expect the move or grab the ledge and drop off to double jump and spike. This is the red and pink box shown in the above images. The nipple spike is the name given to Captain Falcon's spike, performed by hitting the opponent with the highest out of the three hitboxes on the Down Air (whereas the other two hitboxes result in a meteor smash). Or when the work ends with an explosion or sex. Marth was confirmed alongside Link, Shulk, and Cloud apart of the "Four Swordsman" release. Marth is a playable character in Super Smash Bros. 20. Search for The Art of Marth / Lucina in Youtube by izaw. Damage - 12/12/14 -> 12/12/15 Tip Angle - 361 -> 290-- Shield Breaker --Damage - 22/24% -> 22/28% (fully charged) Growth - 60 -> 40 (compensated) (tip) Shield Damage - 25 -> 30 (uncharged)-- Dancing Blade - … The higher hitbox is a weak spike, which can be followed-up with an u-air, or even a second up-b with the strong hitbox. Dash Attack. The semi-spike always has a 0 degree launch angle, and because of that, it is a deadly move for edgeguarding, since it doesn't give you any vertical velocity, you die from hitstun, distance from the edge, and your own falling speed. Down tilt - Does a rapid kick towards the ground. Ultimate.. For Super Smash Bros. Forward Smash (18% = … Or making something explode and then walking out of the room. Weak up-b combo example. According to smashwiki, the move lasts 59 whole frames. As the exact numerical distinction between "meteor smash" and "spike" is currently unknown, this page assumes that Brawl's range of 230-310 is at least similar.This list does not include unconventional meteor smashes. Marth’s aerial game is incredibly strong, and allows him to zero-to-death opponents with a high success rate if the Marth is experienced. Any bystanders hit will be semi-spiked. For general information about the character, see Marth. In attempting to evade both attacks, the enemy completely misses the edge. Very slow start-up and very limited reach make it near impractical for edge-guarding with, however. Menu. Streams. Feed. Setting up situations to spike opponents off-stage is important to your Punish Game. Singular spike hitbox removed. While much weaker in PAL due to it being able to meteor cancel the move, the more vertical angle of the move allows it to combo off the ground. A hitbox is an offensive collision box. Another angle is called the "semi-spike". Hey everyone I am back with another "new-ish" tech called . However if either the Swordsman Spike or Princess Spike hit your opponent towards your left off stage or in the air you can use your stronger upward hitting moves as pseudo spikes. A mac is required to make the app. For Super Smash Bros. Brawl on the Wii, a GameFAQs message board topic titled "Where is the spike hitbox for Marth's third down attack in his Dancing Blade?
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