(Read 7986 times) xelawebdev Hello, I'm kinda out of solutions after 4 days of struggling around. I am trying to make it transparent through script. So if you plan to use this shader on mobile, do check in Xcode if the Unity stipple transparency shader is giving the results you’re after. Unity 5 transparency in custom shader Hi, i cannot seem to wrap my head around it since converting the project to unity 5 every transparency shader hasn't worked or got some weird background transparency on the trees. Shader Source Unity ID. Reload to refresh your session. shader mobile transparency Unity 5 standard shader transparency not working on mobile I'm making a small racing game, and when the player is inside a tunnel, it's supposed to be transparent so the player is still visible. Unity 5 introduced the Standard Shader A built-in shader for rendering real-world objects such as stone, wood, glass, plastic and metal. Here’s a Unitypackage with both the above diffuse shader and a standard shader variant, do whatever you like with it: Download Version 1. Author Topic: Unity3D Standard Shader(Metallic) Transparency issues (NEW BUG?) (This is the first step toward something more sophisticated.) #pragma surface surf Standard fullforwardshadows keepalpha This works but not sure if it is the right way to do it. ... (I used a gradiant albedo texture just for testing) using the standard shader but the transparent sections just become black. Reload to refresh your session. to refresh your session. This shader was written for and tested with Unity 4.0. Yes. Here's my material : And here's the result : Unity is the ultimate game development platform. The Blend line exists to create transparent objects and nothing more.Cull Back is you telling Unity to not render polygons facing away from the viewer. The normal standard shader are becoming transparent easily but this custom shader not. – XpressGeek Jan 7 '17 at 19:27 Unity Stipple Shader Download. I try to do this by setting the alpha of the SurfaceOutputStandard struct to the texture alpha times a value between 0 and 1: This shader simply fills polygons rendered with it in solid color. ... Standard shader transparency, works but not on it's own, why? You signed in with another tab or window. I'm trying to create a shader in Unity with a slider that can adjust the transparency. It also honors that alpha value of the color, allowing for meshes to be faded in and out via transparency. A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community. Use Unity to build high-quality 3D and 2D games, deploy them across mobile, desktop, VR/AR, consoles or the Web, and connect with loyal and enthusiastic players and customers. Supports a wide range of shader types and combinations. Since changing the alpha value while using the transparent version would result in a change of color, I decided to add the other two versions of the standard shader … Note. And here’s how the script looks now: Figure 7: The shader with Pass included. You signed out in another tab or window. Otherwise this shader is working perfectly.
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